Ryan McGinness; Art and Entertainment

Randy Gladman on April 26th, 2006

Relying heavily on a dose of influence from his Pop art predecessors but injecting it with sensibilities based in hip-hop hype, skater style and graffiti guerilla warfare, Ryan McGinness has pioneered a new territory in the realm of high art.

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Gladstone Hotel, Toronto: Grand Opening

The Art Fag on April 26th, 2006

We have never been terribly superstitious, but the Grand Unveiling of the newly renovated and open-for-business Gladstone Hotel was preceded by some fairly amusing, and somewhat portentous omens. 

Martin Parr, Mobile Phones

Dana Altman on April 26th, 2006

The incisive vision of Martin Parr made him totally distinctive in the landscape of contemporary art, and many have been trying to paraphrase his vision. His work is a merciless documentary of everyday life. 

Matthew McCaslin: Mining The Urban Divide

David Gibson on April 26th, 2006

McCaslin’s work treads the ground equally held by installation and sculpture. 

Ryan Humphrey’s World

Randy Gladman on April 26th, 2006

Walking into Ryan Humphrey’s solo show at Caren Golden Fine Art was like walking into Valhalla; a place where the holy relics of my childhood heroes retired for eternity. 

The Sanchez Brothers: Young Bloods

Adam Gollner on April 26th, 2006

The Sanchez Brothers’ art inhabits that region of the mind visited just before sleep. Things seem quite real — yet are somehow one step removed from reality. 

Tom Sachs; A Visit to Nutsy’s

Randy Gladman on April 26th, 2006

It’s a Tuesday night in Lower Manhattan. Race night. I’m at Tom Sachs’s production facility on Hester Street, three blocks from his studio, two blocks from his home. Chinatown. This giant factory is on the third floor of an ancient building that once housed the New York City Police Department’s mounted division.

Torben Giehler’s ShockWave Xanadu

David Hunt on April 26th, 2006

Over the past four years, Torben Giehler’s delirious reworkings of the modernist grid have followed the same trajectory as Mondrian, but their referents – flight simulators, PS2’s stately vector-netted pleasure domes, and the bunker architecture of color-coded Death Stars – is as far from Mondrian’s leaded glass windows, butterfly wings, and cathedral floor plans as a pixel is from a cross. 

Wangechi Mutu’s Extreme Makeovers

Merrily Kerr on April 26th, 2006

Artists from Cindy Sherman to Orlan have explored the chameleon-like nature of female bodies for decades. So what makes Mutu’s work unique? Apart from being skilled in montage she coherently refers to race, politics, fashion, and African identity in portraits that pack an aesthetic punch. 

David Altmejd: 21st Century Werewolf Aesthetics

Randy Gladman on April 26th, 2006

I caught up with Altmejd for breakfast on the roof of the Armada Hotel in the old Sultanahmet sector of Istanbul the day after the opening of the Biennial. In the shadow of the Blue Mosque with a panorama view of the Bosphorus we spoke about energy generating werewolf heads, studio visits with Matthew Barney, the relationship between art and commerce, and what it means to be a French Canadian artist working in New York City.